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PRIVACY / PLAYER DATA

Privacy Policy

This policy explains what the public prototype handles today and how player data will be handled when approved account features are activated.

Last updated
25 July 2026
Product stage
Production-application prototype

CURRENT STATUS

The public demo contains fixture data.

It does not connect to a Riot account, retrieve a visitor's match history, run advertising, take payment, or make the prototype available through a development or personal Riot API key. The hosting service may still process ordinary security and access logs when the site is visited.

1. Controller and contact

The controller responsible for Untilt is Brilune.

Privacy requests can be sent to privacy@untilt.lol.

2. Information covered by this policy

When the relevant features are activated, Untilt may process:

  • Account and authorization data: the Riot account identifier returned through Riot Sign On, Riot ID, region, authorization state, and Untilt account settings.
  • Game data: eligible match identifiers, match summaries, timelines, participant mapping for the linked player, patch, queue, rank, role, champion, events, and item timings obtained through documented Riot APIs.
  • Coaching data: computed evidence, private reviews, inferred habits, practice focuses, progress history, and feedback the player provides about a review.
  • Service and security data: IP address, timestamps, device and browser information, request identifiers, consent choices, authentication events, error records, and abuse-prevention signals.
  • Commercial and support data: plan and entitlement state, payment-provider references, invoices required by law, and messages sent to support. Untilt does not need to store complete payment-card details.

3. Sources

Data may come directly from the player, from Riot through approved APIs and Riot Sign On, from the player's use of Untilt, and from service providers operating the website. Untilt does not obtain player data by scraping undocumented sources, reading game memory, or inspecting network packets.

4. Purposes and legal bases

PurposeLegal basis
Link the player's account and provide requested private reviews, history, and progress featuresPerformance of the service contract and steps requested before entering it
Secure the service, prevent abuse, diagnose failures, and maintain reliable evidenceLegitimate interests in operating a safe, accurate, and resilient service
Maintain invoices, respond to lawful requests, and meet tax or accounting dutiesCompliance with legal obligations
Optional marketing, non-essential analytics, and advertising storage or accessConsent where required; refusal does not block the core free service

5. Evidence generation and automated analysis

Untilt computes game events and comparisons and may use a language model to turn those computed facts into readable coaching. Reviews can contain bounded inferences and recommendations, but every claim must reference evidence and disclose important limitations.

These reviews do not produce legal or similarly significant effects, are not an official skill ranking, and should not be treated as a complete account of everything that happened in a match.

6. Sharing and processors

Data is shared only as needed with providers that host the application, database, queues, monitoring, email, model inference, customer support, payments, consent management, or approved advertising and analytics. Each provider receives only the data needed for its role and must be bound by appropriate data-protection terms.

Untilt does not sell a player's personal match or coaching history. Personal coaching is not made public by default. Aggregated public statistics are designed not to identify a specific player. The active provider list and relevant transfer safeguards will be published before those providers receive production player data.

7. International transfers

Untilt prefers European hosting and processing where practical. If a provider processes personal data outside the European Economic Area, Untilt will use an applicable adequacy decision or safeguards such as the European Commission's standard contractual clauses, together with supplementary measures where required.

8. Retention and deletion

  • Direct account-to-match links, private reviews, habits, and progress history are kept while the account is active and are scheduled for deletion when the player deletes or disconnects the account, subject to a short recovery and backup-expiry period.
  • Operational and security logs are retained only for the period needed to investigate reliability, abuse, or security events.
  • Billing and transaction records are retained for the period required by tax, accounting, and payment laws.
  • Match facts that have been irreversibly separated from the player and included in aggregate statistics may remain in those non-identifying aggregates.

Exact production retention schedules and deletion-job verification will be published before live account linking is activated.

9. Security

Untilt is designed to encrypt provider identifiers at rest, keep API and OAuth credentials in server-side secret storage, remove identifying values from general match records, redact sensitive log fields, restrict access by role, and record source and model provenance. No internet service can guarantee absolute security.

10. Player rights

Depending on applicable law, a player may request access, correction, deletion, restriction, portability, or objection; may withdraw consent for future processing; and may complain to a data protection authority. Identity may need to be verified before a request is completed.

In Finland, the supervisory authority is the Office of the Data Protection Ombudsman. Players may also contact the authority in the EU or EEA country where they live or work.

11. Children

Untilt is not directed to children who cannot lawfully authorize the service under their local law. A user must meet Riot's applicable age requirements and obtain parental or guardian authorization where required.

12. Changes

Material changes will be dated and explained on this page. When required, Untilt will provide additional notice or request renewed consent before the change takes effect.

untilt.lolEvidence-linked improvement.
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Untilt isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.